Welcome to the Current Issues page of the International Journal of Innovation in Pharmacy Education (IJIPE). Here, you will find the latest research articles, reviews, and case studies that reflect the ongoing advancements and innovations in the field of pharmacy education. Each issue is carefully curated to provide readers with cutting-edge knowledge and insights that can contribute to both academic and practical advancements in the discipline.
Featured Articles in the Latest Issue
- Volume 3(Issue 1) JANUARY- JUNE 2026
Research Articles
Incorporating VR-Based Simulation in Clinical Pharmacy Education: A Mixed-Methods Analysis
Vol.3(1); Pages:1-9. Published on February 2026
Abstract
The introduction of immersive technologies in pharmacy education has been on the rise, with the institutions trying to adopt new methods to improve clinical competence. The paper is a mixed-method research that assesses the use of virtual reality (VR) simulations in enhancing clinical decision-making abilities in pharmacy students. One hundred and twenty students were put through VR-based modules of interaction with the patient, and then, conventional case-based discussions took place. Pre-intervention and post-intervention tests were utilized to evaluate quantitative results and structured interviews were used to obtain qualitative data. Findings showed statistically significant increase on diagnostic accuracy and therapeutic planning in students who took VR simulations. The participants stated that they became more confident, active, and remembered clinical information. Thematic analysis also showed that the interaction with reality and realism were the main factors in enhancing learning. Nonetheless, such issues as technological accessibility and preliminary training needs were observed. The paper finds that VR simulation is a useful addition to traditional pharmacy education, which provides experiential learning experience, filling the gap between theory and practice. The research in the future should be concerned with scalability and the long-term effects on professional competence.
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Cross-Sectional Evaluation of Competency-Focused Assessment Frameworks in Pharmacy Programs
Vol.3(1); Pages:10-17. Published on March 2026
Abstract
CBE is a new educational system that has disrupted the pharmacy education system across the globe. The study is a cross-sectional project that explores the strategy of using competency-based assessment models in various academic institutions and its effectiveness. Structured surveys and interviews with the faculty were used to gather data among 15 pharmacy schools, and the data were collected by topics of assessment strategies, student outcomes, and perceived challenges. The results reveal that organizations implementing CBE models showed a higher level of alignment between the learning goals and professional skills. There was an increase in critical thinking and practical abilities of students, especially when it comes to patient-centered care situations. But the inconsistency in measurement instruments and training of faculty was a major impediment to use across the board. The paper emphasizes the importance of normalizing assessment measures and holistic programs of faculty development to make CBE models successful. Also, institutional support and policy alignment were also found to have a significant impact on adoption. The study is also a part of a larger body of research that competency-based methods have been used to educate pharmacists and indicates the need to constantly evaluate and improve assessment practices.
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Interprofessional Learning Approaches and Their Impact on Practice Readiness in Pharmacy Education
Vol.3(1); Pages:18-25. Published on March 2026
Abstract
The development of gamification as one of the promising strategies to increase student engagement in higher education has become valid. This is a longitudinal research investigating how gamification strategies affect motivation and academic performance of pharmacy students within a single academic semester. A group of 80 students were involved in a gamified learning environment that used points, leaderboard, and interactive challenges. The academic performance was with a control group who was taught in the traditional way. The results showed that gamification not only enhanced student motivation, but participation, as well as the academic performance. Learners were more engaged and indicated that they had a more enjoyable learning experience. The longitudinal design was used, which enabled observing long-term effects, which means that gamification can sustain student interest. Nonetheless, over-competition and difference in student preferences were also considered as potential disadvantages of the study. The findings indicate that effective gamification policies may be applied in the pharmacy education setting to encourage active learning and better results. Further studies are necessary to streamline the aspects of gamification to bring the balance between competition and team work.
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Use of Technology-Driven Assessment Tools in Pharmacy Education: Role of Adaptive Testing
Vol.3(1); Pages:26-32. Published on April 2026
Abstract
The adoption of digital assessment tools has transformed evaluation methods in pharmacy education. This quasi-experimental study investigates the effectiveness of adaptive testing platforms in improving student learning outcomes. A sample of 100 pharmacy students was divided into two groups: one using adaptive digital assessments and the other undergoing traditional testing methods. Performance metrics, including accuracy, completion time, and knowledge retention, were analyzed. Results indicated that students exposed to adaptive testing demonstrated significantly higher scores and improved retention rates. The personalized nature of adaptive assessments allowed students to identify and address knowledge gaps more effectively. Additionally, students reported increased satisfaction and reduced test anxiety. However, concerns regarding technical reliability and initial implementation costs were noted. The study highlights the potential of digital tools to enhance assessment practices and support individualized learning. Institutions are encouraged to invest in robust digital infrastructure and training to maximize the benefits of adaptive testing in pharmacy education.
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Use of Game-Inspired Strategies in Pharmacy Teaching and Learning
Vol.3(1); Pages:33-40. Published on May 2026
Abstract
Gamification has emerged as a promising approach to enhance student engagement in higher education. This longitudinal study explores the impact of gamification strategies on motivation and academic performance among pharmacy students over one academic semester. A cohort of 80 students participated in a gamified learning environment incorporating points, leaderboards, and interactive challenges.Findings revealed that gamification significantly improved student motivation, participation, and overall academic performance. Students demonstrated higher levels of engagement and reported a more enjoyable learning experience. The longitudinal design allowed for the observation of sustained effects, indicating that gamification can maintain student interest over time. However, the study also identified potential drawbacks, including over-competition and varying student preferences. The results suggest that well-designed gamification strategies can serve as effective tools in pharmacy education, promoting active learning and improved outcomes. Future research should focus on optimizing gamification elements to balance competition and collaboration.
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How to Access
- All articles in this issue are available above. Simply click on the links provided to access the full text in PDF format. If you encounter any issues accessing the articles, please contact the editorial office at editorinchiefijipe@jagunifiedinternational.in.
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